No Man's Land

"'They say each time someone enters No Man's Land for the first time, the steppes echo with the gods' laughter.' ~ Talivald Asenov"

General Information
No Man's Land (Wodalska: Osvarac, Sanjun: Ghovaal) is the western end of steppes connecting the northern regions of the continent. Its climate is known for its dry seasons, unpredictable temperatures and strong winds. It is surrounded by two major mountain ranges that also form its natural borders: to the north lies the human Confederate of Wodalsk, to the east the elven state of Kalegad, to the southeast, the Narakay lands of Ashtan, to the southwest the dominion aligned Kingdom of Aldevel. To the west however, a river separates the No Man's Land from the rest of the steppe regions.

The general lack of timber and fertile soil as well as the abundance of outlaws, occasional raiders and powerful neighbors has turned this land into a territory that is nigh impossible to rule over completely for extended periods, yet it is still craved by the unwise and bold who forget all too quickly the meaning behind its name.

Current Situation
Amidst the more organized populations, northmen and the nomadic Ghunar Sanjun both call this land their home. A notable capital, if there is one, is the human township of Karice, a small voivodate situated in one of the few spots with arable land.

Over the years, many battles and skirmishes have been fought between various factions, which has resulted in a landscape of scattered bodies, scorched terrain and bandit camps, adding one more reason as to why settling here is a rather dangerous idea. Ultimately, both the locals and foreigners tend to agree that in No Man's Land something, sometime will somehow go terribly wrong...